Uh, yeah, and those are all reasons to reject the conclusion that games (like Deus Ex) merely offer second-rate illusory "Nakatomi Spaces" compared to movies (like Die Hard.)
A player choosing to make their avatar avoid the front door in favor of discovering an unusual route is always going to be a more authentic experience of subverting architecture, compared to passively observing a character doing the same actions in film.
Being able to go further and glitch/hack/mod the game merely raises the ceiling, it does not lower the floor.
A player choosing to make their avatar avoid the front door in favor of discovering an unusual route is always going to be a more authentic experience of subverting architecture, compared to passively observing a character doing the same actions in film.
Being able to go further and glitch/hack/mod the game merely raises the ceiling, it does not lower the floor.