For game development this should only matter on the game developers' machine, where there is more interaction with loose files on disk.
For any shipped game being played on a player's machine the data files should be some form of packed files, which are close to the executable and only a handful need to be opened.
For any shipped game being played on a player's machine the data files should be some form of packed files, which are close to the executable and only a handful need to be opened.