Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

The original complaint was that Godot’s C# bindings have a raycast method that returns a dictionary. The reply article point out that this is a legacy of an earlier, less performant, C# implementation and that the work to clean it up was already under way. My point is only that raycasts are already something that you want to avoid; the extra work of allocating a dictionary each time you call it is unfortunate but not fatal.


Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: