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That's not what Unity is saying - they are saying reinstalls do not count. From their faq:

Does a reinstall of an app on the same device count towards the Unity Runtime Fee?

No, we are not going to charge a fee for reinstalls.

https://unity.com/pricing-updates



That's a change from what they said before for one, but there's also no real way to accurately measure "installs" anyway at a technical level.


They can probably track accurately enough to identify that 90% of games aren't worth billing. Then once they are working with the top 10%, they can negotiate something that makes sense, like submit your monthly sales number, and Unity will use that as a limit on install count.

I agree what they are saying isn't workable, but that idea of install based fee could work, and would be better than a royalty for many.


> on the same device

This is the issue.




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