I wonder what they are thinking in making this move then. Someone mentioned Genshin as the big legacy customer and someone answered on why it doesn't make sense. So why do they think this is a good move? Is there really enough profit to be made off legacy customers?
The license pre-October 2022 actually explicitly allows you to continue using older versions of the software under the original licensing terms when you released back then. So there is no money in legacy customers, except Genshin-scale ones. And I doubt those guys are paying up anyway.
That's even weirder then. Is it like when Blizzard decided they wished they had owned DotA money and enforced new ownership rules for mods for their new games but ended up just getting bad press?