Yes, there was a player library, easy to use and all.
But the reason octamed was not popular in games nor demoscene is simply because it was optimized for quality and offered costly effects with high cpu usage, unlike e.g. protracker.
Yes, there was a player library, easy to use and all.
But the reason octamed was not popular in games nor demoscene is simply because it was optimized for quality and offered costly effects with high cpu usage, unlike e.g. protracker.