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> The economics of creation are meaningless if distribution lacks physical scarcity.

As if nobody has to actually create the first instance of a given work, it's just copies all the way down.

That's why the economics of distribution/reproduction are distinct from the economics of creation. Maybe it's clearer if we use the term invention. The major input is time, time to develop the faculties needed to invent/create -- often years if not decades -- and then the time needed to put into a specific work.

The legal claims/controls on distribution give inventors leverage they can use to get better returns on that time, which provide better incentives.

> Copyright (and DRM) was enforced the way some wanted, we wouldn't have a rich history of [blah blah blah]

Copyright was enforced for literally centuries and for much of that period we got a rich history of works which borrowed in a dozen ways from other works, because actual copyright law has both boundaries and blessed borrowing.

I swear, so many tech folks got half a narrative in their heads about draconian DRM as digital gulags and lost their minds to a manichaean all-or-nothing view on the topic.

Yes yes the evil suits from 1999 probably wanted to super-glue your 1/8" output and lock you out of control of your machine. Again, almost 20 years ago the basic truce on that battle was defined. There's always going to be some activity that can't be controlled, but that doesn't mean you can't define and encourage legitimate activity, so we keep the basic bargain because giving inventors/creators a say in how/where/pricing for their work is both helpful and decent, but we don't try suing individuals over their uh "freely-sourced" media collection or install policing malware.

This isn't digital hitler on every last device vs total free-for-all. It's saying Amazon can't sell your ebook or music without compensating you. And maybe even that Spotify doesn't have the right to give away tracks for free or a pittance, that buffet streaming is close enough to ownership that it calls for artist payouts that are closer to the scale of retail than broadcast. You don't need total control to get there, and we have the levels of control to make this happen.

> Memes would be a shallow husk of what they are today.

Oh no not the memes, known for their fullness and depth.

But also no, not the memes, since it'd be vanishingly unusual that any of them would end up in court let alone to be found to violate copyright law.

> There are other ways of monetizing

It's a well-known fact about creative paths that they're not littered with the luxury of money-making opportunities. There are a few ways of doing it, but they're legs of a stool, and the number of inventors/creators who have the stool up to even 3 legs is not large. Suggesting they give just one little leg knocks over a lot of stools, and for what?



> Suggesting they give just one little leg knocks over a lot of stools, and for what?

A great filter, for one, that eliminates those that do art for money in favor of those that do art for the sake of doing art. Personally I don't want output from the money-motivated. I want art for art's sake. The made-for-money stuff is bland and lowest-common-denominator. It is essentially trash.


First, the idea that art is inundated with people who are just in it for the money isn't just wrong it's funny. Who is this crowd of cold dollar-driven people who pass over high-value careers like business, finance, medicine, tech, etc and say "yeah, being a musician is my gravy train, even though I don't give a damn about it?" Like, insert Drake-in-Orange-Coat meme here, right? Even with the rare outlier successes (like Drake), everybody knows the arts are a lottery ticket. Nobody is doing it just for the money. Especially music.

Second, it's pretty iffy that only low-quality succeeds economically. Sure, everyone can think of examples that somehow succeed with limited merit, but you can't sustain the thesis that well-rewarded work is mediocre without ignoring a lot of strong yet widely appreciated and profitable material.

But even those two big points are minor compared to the most important one:

Everyone needs money. Even artists who do what they do for love. It's the legs of their stools you're suggesting "filtering"/kicking out too.

When someone can't earn money doing what they love, they have to spend time doing other things in order to get the money. And that's time they're not creating art and time they are not refining their craft.

What you're "filtering" out is the peak of the skill they could have developed with more time as well as the art they could have created with it. Maybe even the attention and focus they have to doing it at all, hijacked by all the ways necessity can preclude even love.

And again, for what?




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