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Trademarks are different from copyright.

Random variations aren't interesting, they just make something abundant even more abundant and secondary. Unless you have a model with sufficient intelligence that can create something conceptually original (at which point we're all fucked, not just artists or programmers), it's not going to fly. Text driven modifications imply conceptual human input; besides, they are inherently worse than higher-order input, just like text to image alone is worthless for anything meaningful.



There exist systems where you can describe not only initial scenes but successive textual modifications to existing images and furthermore variations aren't random. Successive selections are a way to zero in on a concept.

You are about a year behind the state of the art.


AKA tell me you haven't spent time with diffusion models, without telling it :)

I actually did figure out what works and what doesn't in real artistic use. Which is the entire point of the article in OP which nobody seem to have read - text doesn't work well beyond the basic use or amateur play, regardless of it being the initial prompt or editing; you need sketching and references (and actual skill) to do real work. I don't think anybody's using available methods of textual modifications for anything complex - they are cumbersome and unreliable, even worse than textual prompts. In fact, I haven't seen anyone using them at all.

Besides the implementation details, natural language just doesn't have enough semantic density and precision to give artistic directions, even for a human or AGI. That's a fundamental limitation. Higher order guidance, style transfer, and compositing is how it's done.




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