No plot or progression and just endless shooting? That's almost some kind of meditation for me and other people.
Both the resurgence of "boomer shooters" (at least in PC) and by extension the recent remastering of both Q1/Q2 indicates an existing target group for these kind of games.
Point taken that younger players may see no fun or meaning in games like this, but modern gamer <> young gamer.
> No plot or progression and just endless shooting? That's almost some kind of meditation for me and other people.
Indeed, some years ago i'd wake up, take a shower, make some coffee, do a quick play of the first episode of Quake (i stopped at first death but i pretty much knew the game so well by that point that i rarely died before the last couple of maps) to wake up and then go to work :-P.
Honestly if it were endless shooting I'd like it more -- for me that's the Serious Sam series. Q1/Q2 is a lot about navigating the map and rationing your ammo. Doom 1/2 had more fun pitched battles but also had some very tedious map design -- games where I have to look for corpses to figure out where I've already been hold no nostalgia for me.
My main experience at the time was with Heretic (only slightly more sophisticated than Doom I/II) - you're right that it's a bit tedious but at the time (when 3d was still a novelty) it somehow added to the feeling of really being there. Additionally I was 12 years old in 1995 which must have helped :)
Yes, you're right. 90s-early 2000s/boomer shooters have different levels of "map complexity" ranging from open pseudo-flat landscapes or big rooms ala Serious Sam (afair, I haven't played one in years) with tons of enemies, to more complex mapping and enemy positioning like Q1/Q2/D3D/etc.
One can drift naturally to one or another extreme, but the more the variety the better imho. I just enjoy simpler games both in graphics and gameplay.
Both the resurgence of "boomer shooters" (at least in PC) and by extension the recent remastering of both Q1/Q2 indicates an existing target group for these kind of games.
Point taken that younger players may see no fun or meaning in games like this, but modern gamer <> young gamer.