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I've being using it for a long time and the only time i had a problem was when i ported an old 3d game engine of mine to Mac OS X and i had a type "key_t" which conflicted with some Mac header.

I just used the preprocessor to #define key_t mykey_t (or something like that) after the Mac-specific headers in the couple of files where the conflict was and never thought about it again.



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