With DOOM (and a little bit with Wolfenstein), ID developed a game that encourages an almost reckless play style.
You can get into a rocket fight with your opposition, sustain a fair number of hits, heal in the next room, and repeat. Their goal was to make you feel like an amazing demon-killing machine.
Quake was one of the first PVP FPS games to bring that feel to the game. Death had minimal consequence, your goal was to find and kill the opposition, lethality was set low enough that you could shoot a rocket at your feet to "jump" higher.
At least, that's what made Quake (and ID games of that era) stand out to me.
You can get into a rocket fight with your opposition, sustain a fair number of hits, heal in the next room, and repeat. Their goal was to make you feel like an amazing demon-killing machine.
Quake was one of the first PVP FPS games to bring that feel to the game. Death had minimal consequence, your goal was to find and kill the opposition, lethality was set low enough that you could shoot a rocket at your feet to "jump" higher.
At least, that's what made Quake (and ID games of that era) stand out to me.