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I used to use Gimp for photoshop type operations but it's become unusable for me due to slowness, even with a M1 native build. No idea what's up.

Tried Krita and it works great



Same. I find gimp even lagging behind photoshop which itself can be a clog. A shame since Gimp is a fantastic app.

Krita is a complete replacement at this point. And, its features caters to drawing/painting to a greater degree than photoshop, by far. The brush engine is phenomenonal and just for this has become my favorite drawing tool.

Two tools into one. Snappy fast even on OSX, and feels very much native visually.

Tip: Veikk manufactures great 8192 pressure sensitivity A4 size tablets for about 40 to 60 bucks. Packed with extra nibs and everything . Krita and this obscure made of tablets plugged onto a commodity laptop is the best value artist station for all sort of digital work.


How many of us are in the boat where we have thousands of hours on adobe products to unlearn in order to be able to use GIMP without pulling our hair out?


This is precisely why Adobe, Microsoft, and Autodesk give colleges and universities free licenses for their products.

The entire industry of digital tools has hung itself on these magic words: "industry standard".

All the while, free software like Krita, Linux, and Blender have become viable, if not substantially better, alternatives to their proprietary incumbent counterparts. Practically every need that the industry has can be met using free tools. The hardest part is simply convincing people to use them.


I don't think it's the issue here. Products like PS, 3DS MAX are VERY intuitive to learn and use "right now because I need to get this done ASAP". Try Blender - you'll feel like on some alien spaceship.


I'm calling BS. Tools like Photoshop and 3DS Max have always been an overwhelming menu of tools, usually with just an arbitrary picture instead of a word! That's as alien as it gets.

The only way to use any of these tools is to learn why. Until you understand what things like "extrude" and "flip normals" mean, you are ultimately fumbling around an alien menu: the best you can do is order everything on it one at a time. You most certainly are not going to, "get this done ASAP."

Blender's UI/UX intentionally avoided this nonsense. Instead, you had to learn the basics. And once you did, it was easy to expand that knowledge; because every tool was well documented and placed into a coherent UX context. The recent UI/UX overhaul only expanded this by adding the "friendly" buttons you are looking for.


I didn't say a complete outsider could use and be proficient with any of these. I was fairly good with 3D overall to begin with.

Actually, I had to repeat the experiment 2 days ago - after not using 3DS for decade. It's almost like a new program. But better. It took me 10 minutes to import a model, take it apart, do basic operations and try to optimize it (unsuccessfully). With no help, no internet, in a hurry and half-asleep. It's just logical. Anyway, the "Getting started" button is right there.

Blender is just freaking scary. But I'm giving it a try once a decade. :)


Also applies to Matlab.


Agreed. Just made the switch over to Krita from Gimp for some simple workflows. Everything feels much faster across Mac, Windows, and Linux. Also the tools somehow make a bit more sense out of the box.


I may start doing the same, at least when the tool-sets overlap.

Any experience using it's python scripting tools? I've done some scripting with gimp, but the documentation is really really poor and it was a much more frustrating experience than it ought to have been.



Haven't delved into the scripting just yet.


I use photopea for the simple stuff


Photopea is pretty darn good. Especially if you are or have been a Photoshop user.


Gimp has not yet been converted to GTK 3 and now GTK 4 is out.

Gimp looks pretty bad in HiDPI and the GTK 3 build is not yet stable.


Ardour has not yet converted to GTK 3 and now ....

does it matter?


Most of the work has gone into the development head for several years now, so the stable 2.x releases would seem slow and clunky.

The good news is that the 3.0 release is expected to finally happen this year, and hopefully they'll adopt a more frequent release strategy thereon.




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