GPT-4 is generally superior to reading a book or following a tutorial, in my experience.
You can't ask a book questions about parts you don't understand. Books will also talk about things that are not directly related to the problem you are trying to solve, which can be frustrating.
The biggest issue with GPT is when you are working with new or rapidly changing tech. For example it might suggest Godot 3 syntax when you are working with Godot 4. But working with OpenGL for example, I find questioning GPT-4 to be more useful than reading a book. The book was probably in it's training data, anyway.
You can't ask a book questions about parts you don't understand. Books will also talk about things that are not directly related to the problem you are trying to solve, which can be frustrating.
The biggest issue with GPT is when you are working with new or rapidly changing tech. For example it might suggest Godot 3 syntax when you are working with Godot 4. But working with OpenGL for example, I find questioning GPT-4 to be more useful than reading a book. The book was probably in it's training data, anyway.