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> My algorithm should obviously work using Dijkstra's algorithm instead of A*. You just have to make sure ALL nodes are explored.

Gotcha, yeah, that's what I was thinking. You lose basically all of A-star's optimization because you do need all nodes explored (turning it into pure Dijkstra). Makes total sense.

> If the original maze is 2D with coordinates (x,y), the SO algorithm is essentially searching in a 3D maze with coordinates

That's a neat way of looking at that answer, cool insight!



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