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Write your code in C++. Use OpenGL 1.x for graphics. This will allow you to easily target pretty much every platform in existence now. People used to use SDL as a general wrapper for OS specific stuff like setting up your window context and getting UI events, though I'm not sure if it's still in vogue now.

That said, writing games is one of the hardest types of software engineering task, in my experience. On top of that, all but the best games tend to have a very short lifespan compared to other kinds of software.

You've really got to love making games to stick around in the field long enough to get good.



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