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Sort of. It's true a lot of this stuff was paid for by us gamers so that we could play Quake and stuff. UE is a lot more than a game engine these days. I've always been an id guy but I do consider UE a vital technology at this point. It really is because it can, and does, power so much more than games.

That said, these GPU and AI things started as US military project which trickled down to us



> That said, these GPU and AI things started as US military project which trickled down to us

no, GPGPU started with opengl compute shaders, then CUDA packaged this into something not built around the graphics framework starting with the Tesla microarchitecture (6800/8800/200 series) and fully-programmable shaders. AI started really taking off during the maxwell era due to those gaming GPUs offering a fairly incredible amount of FP32 performance which was enough for ML (in contrast to prior HPC GPGPU which often focused on FP64).

really at no point has GPU, GPGPU, or AI been a military thing that flowed to gaming, but completely the opposite. Or otherwise please explain what you mean because that's a very contrary perspective to the common view.


GPUs came from the enterprise, and to an extend, military space. Just three letters, SGI. They built mighty expensive 3D accelerators that were used in prohibitively expensive setups for training pilots for example. They never saw the potential of a consumer grade version of their tech. It should be well known that 3dfx was founded by ex SGI employees.


There is a gulf of 20-30 years between the events you are describing, and GPUs being used for serious ML jobs.

During this entire time, GPU innovating was propelled forward by gaming.


Which is not relevant to the question of where it started?


ackshually babbage’s difference engine was a commercial and scientific computer so I think you’ll find that’s where this all actually began, if you really understand the roots of the technology

but oh no those trig tables were used for military ballistics, I am le owned!!!

like sorry dude yes everyone here knows computing has always been intertwined with quasi-military applications like codebreaking ARPANET but this specific branch of tech has nothing more than broad general links that everything in computing shares. This particular tech is almost purely an outgrowth of gaming tech and that’s actually sort of unique and interesting in itself, don’t stifle substantive discussion just to throw in a “well ackshuyally” that’s not even very relevant, that’s very disruptive and antisocial. Please foster good discussion here, that’s the underlying mandate of this site.


Realtime 3D graphics were pioneered there, sure, but the laurels for "GPU on a chip" which sparked the 3D revolution firmly rest with nVidia and ATI.


You mean “3dfx”. Ironically, the original accelerators of both companies you've named were not a success in any way, and hardly contributed to the 3D revolution.


And the only reason GL won over Glide was a certain game and its miniGL implementation.





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