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> Had DF monetized in 2006 instead of going free, and played the industry game as others do, I would not be surprised to see DF at $100M in 2023.

I didn't play DF in 2006 but I did play it first in about 2011, and can categorically at that point it was so user-hostile and batshit crazy there's no way the trajectory you're talking about would have been possible. Even just the normally-simple step of getting a copy of the game you could run was a bizarro-world nightmare involving multiple trips to the bay12 forum and searching for threads to find the download link etc.

Eg if you look at this example Youtube tutorial series from 2015, the first 2 episodes are all stuff before you actually launch the game. https://www.youtube.com/playlist?list=PL0sBhCMFBvPlF7wG7OH-N...



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