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It's a chicken and egg problem. If you post, nobody will see it because nobody knows who you are. So you have to spend a long time "engaging" or "networking" with a community you didn't really want to join in the first place just to make enough of a name for yourself so that someday when you have something to say, a few people will listen.

I'm too busy making stuff and hanging out with my real friends to go be fake with people just to market to them in the future.

I guess you could try to make as many games as possible, quickly, and hope that one hits just right, and then focus on it and make it better fast.



I think this is why most people work in companies; there are tasks that need to be done to sell a product that we don’t want to do.

I mean, Dwarf Fortress was like the ultimate “good game, tiny community” example and even they had two dudes working on it, IIRC one of whom seemed to spend quite a bit of time dealing with the community. And despite making every game designer’s favorite game, they still had to hire a publisher in the end…




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