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Addiction should never be the goal. Addiction is "a compulsive dependency" and is not an ethical design goal. At the end of the day, you need to offer real value, or people will burn out and won't stick around for long. This is why so many games are engaging for a while but then lose steam. Read my book, Hooked: How to Build Habit-Forming Products, to learn how to build engaging products the right way.


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