> I believe it's all about integrating the raytracing equation for a moving sphere over the time variable
In all of the samples there is some iteration constant you can adjust. Take this below a certain threshold and things get really interesting. You can almost reason about how it's all working mathematically by plugging in different iteration counts.
In all of the samples there is some iteration constant you can adjust. Take this below a certain threshold and things get really interesting. You can almost reason about how it's all working mathematically by plugging in different iteration counts.