> Pop your VR headset on at a café, I'm sure it'll work out great. Bash people with your wide arm movements at Starbucks and look like a clown.
Could you be strawmanning any harder?
I've been now full time remote working for 3 years and I have done exactly zero work from any kind of cafe. I have however done one day of work in a virtual desktop, but currently (as of couple years back) I didn't find it any better than just using normal desk and monitor setup.
>Those meetings that could have been an email?
This is complete a company issue. This VR tech is meant for actual meetings.
>Instead of having a screen (or multiple screens), force people in a shitty virtual reality where you have to walk around still,
You are completely misunderstanding the tech. You can literally have infinite amount of screens in a VR environment if you still want to cling to the notion of screens.
This all being said. I doubt this will catch on, however the facial expression capturing tech will be nice for future gaming and chatting applications.
I misunderstand the tech so much that I have a Valve Index. Working with multiple screens on that is absolute hell, taking up your entire view, locking you into a bubble. Enjoy your neck pain when you need to turn your head every other second. Oh and good luck with using both a pointer and a keyboard while in VR, I hope you remember where your keys are.
Facial capture for gaming will be absolutely worthless, and so will it be for chatting. Firstly because it already exists without wearing an expensive helmet that makes you sweat and is uncomfortable, secondly because nobody wants to wear a damn helmet so that people can see you smile ingame, and thirdly because nobody wants to put 1k+ on a device whoses uses are extremely limited.
>Working with multiple screens on that is absolute hell, taking up your entire view, locking you into a bubble. Enjoy your neck pain when you need to turn your head every other second.
How is this any different from having multiple screens?
>Oh and good luck with using both a pointer and a keyboard while in VR, I hope you remember where your keys are.
What? Remember what keys? Like keyboard keys?
>Facial capture for gaming will be absolutely worthless, and so will it be for chatting.
Based on what? Just because you don't want them? How many people are cybering in VRchat at this very moment? You don't think these people would very much like to have a way to show facial features as they are performing them?
>Firstly because it already exists without wearing an expensive helmet that makes you sweat and is uncomfortable
Citation needed. What tech already does this? Also I don't sweat much with my Oculus Quest headset, why you think this is any different?
>secondly because nobody wants to wear a damn helmet so that people can see you smile ingame
I would very much like this. It would make VR games even more immersive if expressions would be captured and translated to the in-game models.
>and thirdly because nobody wants to put 1k+ on a device whoses uses are extremely limited.
Why is the price an issue? You said that you had Valve Index, looking at the price the headset with controllers and the tracking stations cost over 1k. Did you lie about having Valve Index or where the disconnect is? Anyways, yes, 1.7k for VR headset is a lot, but the tech will find its way to cheaper headsets as well, so price argument seems very weird to me.
Businessy apps like immersed already have KB/M passthrough. How it works there is you define a box with the location of your KB/M and can see it all the time. With the better cameras of the Pro I imagine it'll be even better. Some popular keyboards like the Apple Magic keyboard are also supported for passthrough in a fancier way.
If the resolution was bumped high enough you could probably use 3 monitors like you do in real life at a similar distance with similar resolution.
Wouldn't facial capture make chat in an MMO better too? Certainly not a requirement but it could make it more immersive and enjoyable?
Could you be strawmanning any harder?
I've been now full time remote working for 3 years and I have done exactly zero work from any kind of cafe. I have however done one day of work in a virtual desktop, but currently (as of couple years back) I didn't find it any better than just using normal desk and monitor setup.
>Those meetings that could have been an email?
This is complete a company issue. This VR tech is meant for actual meetings.
>Instead of having a screen (or multiple screens), force people in a shitty virtual reality where you have to walk around still,
You are completely misunderstanding the tech. You can literally have infinite amount of screens in a VR environment if you still want to cling to the notion of screens.
This all being said. I doubt this will catch on, however the facial expression capturing tech will be nice for future gaming and chatting applications.