This is our (SimulaVR's) vision, basically. Our target is to have pixel density/optical quality and comfort good enough to work comfortably.
The pixel density is there (and better than quest pro), and we just need to finish the comfort features -- passthrough, mechanical comfort, integrated host.
The pixel density is there (and better than quest pro), and we just need to finish the comfort features -- passthrough, mechanical comfort, integrated host.