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I find this page very confusing. I suppose it's a stand-alone experience, based on other Meta VR products, but it doesn't really say that anywhere. How does its processing power and display pipeline compare to the Quest, or to other VR headsets? I see lots of buzzwords but not a lot of grounded descriptions. Is this an AR device? How does the AR work? The marketing video look like simulations. I get the sense that this is aimed at creative professionals as an accessory to expand their work modalities - but there's no mention of professional support or API access or any of the traditional markers in that realm.

Generally this seems interesting but this landing page actively detracts from my interest in the product.



My sentiments exactly. I was one of the first people to fund the Rift Kickstarter way back in the day and I have no idea what this thing is or why it exists after reading that page. It's just a series of Apple-style pithy marketing statements that appear as you scroll.


Did you read the tech specs?

> Full-color mixed reality, with resolution 4X higher compared to Quest 2

> Real-time expression tracking

> slimmed down the optical stack by over 40% compared to Quest 2

> 37% greater pixels-per-inch. And 1.3x larger color gamut

> XR2+ processor that delivers 50% more power


So, here's an example of what is confusing me:

> 37% greater pixels-per-inch. And 1.3x larger color gamut

> Full-color mixed reality, with resolution 4X higher compared to Quest 2

How can the resolution be both 4x higher and have only 1.37x the pixels per inch? Those number seem out of sync.

> slimmed down the optical stack by over 40% compared to Quest 2

What does this mean for me? Is it literally slimmer? Are the screens closer, or are there fewer (but thicker) lenses between me and the screens? I have no idea.

> Real-time expression tracking

Is this...running all of the time? Is it an option that developers can use? Is this running on the main processor? On a co-processor?

> XR2+ processor that delivers 50% more power

I did miss this line!

This processor was announced today, in concert with the Quest. One can make informed guesses about how this differs from the existing XR2[1], but it strikes me as odd to announce a new model with additional capabilities that also is using a new SOC without being specific.

[1] https://www.qualcomm.com/products/application/xr-vr-ar/snapd...


> 37% greater pixels-per-inch. And 1.3x larger color gamut

Is referring to the display resolution inside the headset

> Full-color mixed reality, with resolution 4X higher compared to Quest 2

Is referring to the camera resolution on the outside of the headset

> slimmed down the optical stack by over 40% compared to Quest 2

The are using a new technology, pancake lens, giving effectively the same (or better?) performance but taking less space to do so.

> Real-time expression tracking

You can turn it on or off as a user. I don't know if they've optimised it to only "run" when the software you're interacting with is setup to use it or not.


I have no idea what a quest 2 is outside of a VR headset so comparing it instead of the actual stats this is useless.




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