FWIW, I'd bet I could replicate many of these games sans release polish in a weekend in Unity solely because of their expansive asset store. Building them from scratch would take longer, but not that much longer.
If Godot had even the beginning of an asset store, it'd be way more appealing to devs like myself migrating away from Unity. Especially with Unreal's recent megascans and Quixel integrations making their asset store look inspiring, I can't imagine many Unity studios (who, IME, primarily focus on rapid development and tooling over asset work) will be drawn to Godot.
Obviously context is important, though: the asset store isn't the end-all reason people use Unity and rarely the reason a studio chooses the engine, but it is still a big factor for both groups. Other factors will apply, YMMV, etc.
Carol Reed Mysteries[53] (since 2021)
Commander Keen in Keen Dreams (Nintendo Switch port only)
Cruelty Squad
Deponia (iOS and PlayStation 4 ports)
The Interactive Adventures of Dog Mendonça & Pizzaboy
Hardcoded
Kingdoms of the Dump
Sonic Colors: Ultimate
If I'm remembering correctly the new UI elements in the remaster were done in Godot, but the actual game was not. The new Godot menus are slow and unresponsive, so Colors isn't a great showcase for Godot.
https://godotengine.org/showcase
Looking at any of thoses games looks bad tbh it's like weekend project / low indie games.