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Godot's default language is GDscript, which is similar to Python. I'd highly recommend that to new people switching to Godot. I think C# is just cruft for people coming from Unity and stuck in old habits/frameworks.


I tried GDScript and hated it, ended up manually porting what I wrote to C#. GDScript currently only has partial support for static typing, which makes things a much bigger pain in the ass. Using C# was a breath of fresh air after that.


Yeah, I don't want a weird scripting language like Unreal Blueprint or GDScript or Lua. C# beats all of those by a mile. I want a robust, ergonomic, high-performance, compiled language like Swift.




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