How can you recognize the huge variance of games in one breath but then suggest in another they're in any real sense becoming (parenthetically already became) the equivalent of casino games? In what sense, exactly, because it can't be variety? Sure there are negative points to both video games and casino games, but there are negative points to everything. The ones that are arguably 'shared' aren't unique to that pair either. Have you actually analyzed the things they call electronic 'games' in casinos? They're not varied at all; whether you're in Vegas or some random Indian casino, about the most variety you'll get is one row of slots has wolf clipart and another row has zoo animal clipart. Sure I guess you might find some non-slots that wrap one of the physical games like the card games, and to be fair I once saw some giant flappy bird thing on my way to a casino buffet years ago. Still, overall game design? What game design? Any random gacha has better game design. As a genre of game in the way slots are a genre of game, there's already been a lot of evolution and variety in 'gameplay' while retaining the core PNG collection premise. You'll find more slots innovation in mini-games inside larger video games than in slots themselves. The random gacha probably has better art too.
> could literally have a game to see how long you can keep pushing a big read button
Could? Did. Even Progress Quest counts for this sort of thing, and it was a parody in 2002. There's also the classic game of Simon Says which is basically keep pushing shiny buttons but less entertaining long term, since "number goes up" only goes as high as your human memory instead of a computer's. The biggest modern twist that some will find a negative is something like https://www.youtube.com/watch?v=14UerIOvZKM (literal red button) or https://www.youtube.com/watch?v=0kkGu7yIi98 where the time "wasting" is magnified beyond just the gamer but also to an audience.
> could literally have a game to see how long you can keep pushing a big read button
Could? Did. Even Progress Quest counts for this sort of thing, and it was a parody in 2002. There's also the classic game of Simon Says which is basically keep pushing shiny buttons but less entertaining long term, since "number goes up" only goes as high as your human memory instead of a computer's. The biggest modern twist that some will find a negative is something like https://www.youtube.com/watch?v=14UerIOvZKM (literal red button) or https://www.youtube.com/watch?v=0kkGu7yIi98 where the time "wasting" is magnified beyond just the gamer but also to an audience.