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Ahh I agree with this. I think there is a benefit at the beginning in the learning process of the game but then it has seriously diminishing returns. I would put factorio in this category where once you get the model and have learned most of the curve you are then at diminishing returns or negative returns because of the painful way in that devs construct these games to keep you on for longer periods of times. I'm not sure the highest levels of complexity and long dedication to the game really do provide greater learning for people.


I'll add to this I wish there was a game that didn't follow the traditionally.. now you've leveled up spend X time at this level/technology/etc before you go to the next one. Why not create a game that you can grow as fast as you can learn instead of putting in time barriers. Probably incentives for developers/game companies ruin that model but would be nice for a change.




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