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>Anyone doing titles like that anymore?

in what way? A huge sprawling turned based JRPG experience, or a big-budget Japanese-style game with a more "universally resonant" style of dialouge and narrative?

If you don't mind some indie jank, Light fairytale[1] is very much a fan's attempt to capture that FF7 feel in the modern day. And then there's Edge of Eternity[2] that tries to do the same with an ff10/12 feel. if you want something more AAA, Yakuza Like a Dragon has that sense of exploration and scope while being a turned based game (but the tone is completely different).

For the latter: well, Sakaguchi still makes games, and his latest one on IOS called Fantasian has been getting praise. Lost Oddessy is an older, Xbox only title that more or less feels like "what if Sakaguchi made his own version of FF13?". not in a thematic sense, but more in the fact that this was a big budget HD game that feels like it was cut from the same cloth as FF12. The downside of his post Square games is the platform availability.

[1]:https://store.steampowered.com/app/539330/Light_Fairytale_Ep... [2]: https://store.steampowered.com/app/269190/Edge_Of_Eternity/



Thank you. All of the above are fun. I will take the jump off points you linked and go looking.

We like to get lost in the art, story, puzzles and exploration, ideally with other fun to be found.

And it is just us. That is nice.




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