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Veteran game developer here: What makes "ai" and "the cloud" obvious areas of research for a next generation game developer? Games have had "AI" for decades and we've had neural net hardware on GPUs for years and years now which gets used for things like upscaling, global illumination, etc. "the cloud" has been available for ages and games already use cloud hosting extensively where it makes sense.

All I see here are buzzwords and abstract terms that mean literally nothing as an investment unless your goal is to impress investors and specialist press. The blockchain is not going to do anything to streamline game development or improve game quality, all it can do is provide new monetization options... but traditional gacha games already make a truckload of money, so it's questionable whether the cost of moving into blockchain is reasonable for a company like Square Enix that can already rake it in via microtransactions.



For AI, it's mostly machine learning that's attractive today. physically based animation will probably be the next big breakthrough to finally reign in the increasingly burdensome costs of asset production. It's been around for years in various white papers, but it's only recently starting to show up in commercial products.

Cloud is simply what it is in other media: having your device be a thin client that the developers/hardware manufacturers deliver your media to. I know it's a thorny topic for enthusiasts, but it's very likely in 2 decades' time that most players won't be using a dedicated console nor gaming computer to play AAA games. "Netflix of Gaming" is too attractive a title in this multibillion dollar industry to not pursue.

Square Enix may not be looking to host those games, but it's had this tech around for a while and probably wouldn't mind being a middleman: https://www.destructoid.com/project-flare-square-enixs-cloud...

>so it's questionable whether the cost of moving into blockchain is reasonable for a company like Square Enix that can already rake it in via microtransactions.

TBF Square Enix's MO for the last 30+ years is to try and be on the cutting edge as a market leader. It may not make financial sense, but they've constantly made huge gambles. Some paying off huge, some bombing hard, and a few almost bankrupting the company.

As an engine programmer, I can't help but admire the ambition in an age where so many studios seem to instead rely on Unity or Epic to leverage that for them. But it also makes me wonder how long until the company flies too close to the Sun.


>"Netflix of Gaming" is too attractive a title in this multibillion dollar industry to not pursue.

"Netflix of Gaming" title has not aged well from years ago. Today's perception of Netflix is very negative and trend is negative as well. Tbh, negative perception of Netflix did not came from Netflix as tech company. It came from content production side. Game industry is a content heavy business and giving up IP and studios is net perceived loss. Its very strange when real value is replaced with buzzwords.

As engine programmer myself i cant pretend i understand content side of the business well. And as someone who finally cancelled Netflix subscription I am biased ofc.


"games have had ai for decades and the cloud has existed for years" is not a reason why research in those areas is pointless.

Your failure to, as you admit, see these topics as anything other than "buzzwords" all but confirms my original opinion of a cultural skepticism.


I don't think the OP said those things were pointless, only that they are already actively used in industry standard approaches.

FWIW I agree with the assessment, the terms are broad, generic and have no specific connotation for gamedev. It's not oriented at anyone in industry since you'd talk about specifics and not the "cloud", "ai", or "blockchain".




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