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>A common example of a harmful abstraction, in C and C++, is a typedef of a pointer to an opaque name. The typedef conceals, when you read code using it, that the type is really a pointer, and so subject to all the excess operations provided for pointers in those languages. But one thing every C and C++ programmer always needs to know about a type they are working with is whether it is a pointer.

Nah, I don't agree at all. Renamed generic pointers are actually an extremely useful signal. They say "you should not concern yourself with what this pointer points to. You should only be using it through the library's functions. Do anything else with it at your own peril". Also, no, C and C++ programmers don't really care whether a value of some novel type is actually a pointer or not (C++ programmers much less so). They only care about what size it is to know how to pass it around and whether it needs to be cleaned up in some specific way. If I tell you that when you're done with a fluor_t you should pass it to release_fluor(), do you need to know whether fluor_t is a pointer or a struct, or whether release_fluor() is a function or a macro?



Anywhere it would have been useful to "rename a pointer", it would be more useful to wrap it in a type that defines exactly the operations intended, and none that are not.

If users have to call release_fluor(), your abstraction has failed to earn its keep.


Are you talking about a C or C++ API? If C++ then yes, I agree that would not be an idiomatic API. If C, then no, that's a perfectly typical API for the language.


If you will need to release it, then you also need to know it is a pointer that would afterward refer to freed storage.

Programmers understand that referents of pointers have lifetime that must be managed. Hiding that quality of your special-snowflake type does nobody any good.


>If you will need to release it, then you also need to know it is a pointer that would afterward refer to freed storage.

You really don't. If the documentation says that after calling release_fluor(), the fluor_t that was passed to it can't be passed to get_fluor_mass(), it doesn't matter whether fluor_t is a pointer or not.

I'm sorry, but you're just plainly wrong.


If you are relying on everybody who reads code that uses your type to have thoroughly scoured all the documentation, you are Doing It Wrong.

Programmers understand pointers and pointer semantics: when they see a pointer, they know what is required of them. An opaque type that has pointer semantics you can't tell without reading up on documentation is, exactly, an abstraction that costs more than it delivers.


> If you are relying on everybody who reads code that uses your type to have thoroughly scoured all the documentation, you are Doing It Wrong.

As fluoridation indicated, this is the norm in C programming. By means of example, in the OpenCL C library, bitfields all use the same type. You have to consult a function's documentation to know what you're allowed to pass. [0]

I do agree that the 'Ada-style' approach to types is far superior to the 'C-style', but Doing It Wrong seems a bit strong, unless you want to condemn all C code.

With the right library you can use the 'Ada-style' in C++. Specifically, using a 'strong typedef' library which prevents implicit conversions, such as [1], but not Boost's strong_typedef which permits implicit conversion back to the underlying type. Unfortunately this kind of thing isn't possible in C.

> Programmers understand pointers and pointer semantics: when they see a pointer, they know what is required of them

Not really. Should you call free on the pointer once you're done with it? The type alone doesn't tell you. You need to consult the documentation to know how you are meant to use the value, whether or not a pointer type is used.

[0] https://www.khronos.org/registry/OpenCL/specs/2.2/html/OpenC...

[1] https://github.com/foonathan/type_safe/


People know they need to find out whether and when they can or must free a pointer. If it looks enough like a file descriptor, they know they might need to call close() on it. For other types, there are no standard conventions.


Okay. Have fun using C APIs without reading documentation and wondering why your programs keep crashing, I guess. What else can I say?


I know why programs other people write keep crashing. They are coding them in C (or bad C++; but I repeat myself), and are relying on abstractions that conceal exactly that which they should instead expose.


Maybe the data type isn't a pointer, maybe it's an integer handle to a kernel object. And you may still need to free/release it even though it's not a pointer at all.

There are plenty of APIs that have similar semantics (connect/disconnect) that must be followed. And even if something is a pointer doesn't mean you can just free() it -- you might need to use whatever method the API provides to get proper operation.

This is the main abstraction mechanism in C programs -- the abstract data type. A piece of data you pass around but never know the innards of.


File descriptors are an example of such a type. In good code they are carefully kept equal to -1 when not open, and are carefully identified, and not leaked.

When something has reference semantics but isn't an actual pointer, that is an extra fact that the reader of code needs to know in order to reason correctly about it. That is, thus, a burden above what would be needed for an actual pointer. It is a burden that is harmful to impose entirely unnecessarily.


Pointers aren't special, and memory is not the only resource that requires managing.


Pointers are special. They have implicit conversions, and a wide variety of pre-defined operations, typically only a few of which are correct for any particular use.

Managing any resource is trivial with destructors. If you need to manage a resource, a pointer is a poor way to do it.

In C, you have a poverty of choices, but people are anyway used to being careful around pointers.




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