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> First it was comic books causing juvenile delinquency. Then it was rock music causing youthful depraved behavior. Then it was video games inducing violent behavior in teens. Now it's social media...

The difference between those things and social media is that none of them were "always on, always available" corporate behemoths hiring legions of addiction experts and legions of marketing experts crafting powerful social networks and legions of lobbyists to stifle legislation.



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