I think maybe because you haven't played any great titles bespoke made for a fun experience in VR. I think this is where the Quest shines. It's not trying to play PC games in VR, but it has great titles made bespoke for it wich are great fun in VR. Same how you don't buy a Switch to play PC games, but you play the games made by Nintendo for it which are also great fun. Quest has the fun factor through its library of great VR titles. Without any fun VR titles, the Index is just an expensive peripheral. The ecosystem makes the whole experience make or break.
>And you can’t use your phone, have something on in the background, etc.
The Index has plenty of VR titles; there’s a whole VR section in steam with all the standard ones (there really aren’t that many native VR games, maybe a hundred give or take), Half Life: Alyx, Serious Sam VR, etc.
My favorite VR experience was actually a game that wasn’t designed for VR but sort of serendipitously worked extremely well (Elite: Dangerous). Space dogfights in VR are incredible and super-immersive. It still gave me a headache after a bit of playtime but I usually pushed through until my ship was out of ammo and I needed to reload.
But after playing E:D in VR, most VR native games like Space Pirate Simulator, Beat Saber or Superhot VR just feel like shallow toys. E:D is closer to an immersive experience than any of them; I actively wanted to stay in VR longer but my eyes would not let me.
> I don't get what you meant here.
I meant that it’s hard to simultaneously perform VR and non-VR activities (or switch back and forth between them quickly).
Anecdotally, I know people with both Indexes and Quest 2s, and from my experience the Q2 gets way fewer strain/headache/motion sickness complaints than the Index.
>And you can’t use your phone, have something on in the background, etc.
I don't get what you meant here.