I'd like to believe that's true, but has any meaningful progress been made?
VR games seemed to have plateaued in novel immersive experiences - people show off their Oculuses and Vives with the same tech demos.
The Meta VR presentations are embarassingly primitive, marginally better than Second Life from 2 decades ago.
The AR demos I see on Android and iOS (measuring the length table; having a dog run around on top of it) have not improved in fidelity in 3-4 years.
I think what Microsoft is doing with Hololens for the industrial sector is VERY cool, and is a meaningfully significant branch: Having a mechanic receive plans remotely and projected on top of an engine or a door and get overlaid instructions for repair is going to be either revolutionary or a dystopian collapse of skilled trades as every company decides to replace training and high paying trade jobs with Hololenses and remote experts. I'm cynical, but at least it's going somewhere impactful.
But what's happening on the consumer side? Facebook's vision is nauseating. Snapchat, Google, and Apple have gone totally quiet. I assume they're in stealth mode waiting to unleash something and blow our minds? That would be pretty great I suppose.
For sure. if it is in the plateau phase, it seems to me it has plateaued at a very low level. And indeed, I think the hype cycle chart is misleading, in that it suggests that all hyped technologies eventually have productivity that approaches the hype. But things like jet packs, undersea living, and flying cars all had periods of hype and never went anywhere. Or more prosaically, 3D TV was intensely hyped and then vanished like it had been covered up by the Illuminati.
I think the lack of XR adoption is especially obvious given the pandemic. Remote working? Video calls? Ubiquitous. People snapped up a ton of Switches early on, and then it's been PS5s that nobody could get enough of. But VR? I know a lot of game players from 13 on up, but I don't know anybody for whom facehugger VR is a daily driver.
> people show off their Oculuses and Vives with the same tech demos
Do they now?
I mean the most significant VR game is Beat Saber (exercise is a good niche it turns out) but by now the show-off game would be Half-Life Alyx rather than something tech-demo like.
Beat saber looks fun as hell, but I don't think it's a VR seller. It reminds me of Wii Tennis - we had motion controls for 15 years now.
Half Life Alyx is to me a perfect representation of the problem - all the best VR games are basically First-person shooters. Which also happen to be the most popular games in general, I agree.
But it's a dead end. It's where we've optimized because it's where the technology limitations are the least compromised.
The games where true VR immersion would be beneficial - flying, swimming, exploring complex 3d spaces - are not immersive enough with the technology we have it seems.
VR games seemed to have plateaued in novel immersive experiences - people show off their Oculuses and Vives with the same tech demos.
The Meta VR presentations are embarassingly primitive, marginally better than Second Life from 2 decades ago.
The AR demos I see on Android and iOS (measuring the length table; having a dog run around on top of it) have not improved in fidelity in 3-4 years.
I think what Microsoft is doing with Hololens for the industrial sector is VERY cool, and is a meaningfully significant branch: Having a mechanic receive plans remotely and projected on top of an engine or a door and get overlaid instructions for repair is going to be either revolutionary or a dystopian collapse of skilled trades as every company decides to replace training and high paying trade jobs with Hololenses and remote experts. I'm cynical, but at least it's going somewhere impactful.
But what's happening on the consumer side? Facebook's vision is nauseating. Snapchat, Google, and Apple have gone totally quiet. I assume they're in stealth mode waiting to unleash something and blow our minds? That would be pretty great I suppose.