You know, I didn't think about Expr for this project but I did futz around with it as a plugin-like system for another project of mine. I liked it well enough, but I feel like it's not quite out-of-the-box robust enough for how I'm currently designing the engine.
On the other hand, definitely something to keep in mind for the matchmaking system I'm writing along with the game, so I appreciate you bringing it up.
We are using it for ETL processing and are very happy with it. The performance is excellent and it is easily extendable.