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While voxels are often represented in cubes like minecraft, they don't have to be. A voxel is just a data point in 3d space.

It can be rendered or visualized many different ways including smooth curves or many other things. While blocky cubes are common that is not all they are or can do.



yeah, actually i was going to ask in my earlier message - there must be some form of subdivision-surface-like smoothing model?

you can certainly also do a gaussian with alpha if you dont mind drawing jello...are there other approaches you know of for direct rendering?


One of the most common is marching cubes, although I think voxels can also be used directly, either with Ray tracing techniques or rasterization.


For the longest time I thought the deal with voxels is that they are 3d objects in 3d space.

I need to do some reading.




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