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For reference, this is John Lin who posts semi-frequent devlogs[0] of his voxel engine progress - an engine that is, in my opinion, one of the best voxel engines in existence rivaled only by Dennis Gustafsson's "Teardown" voxel engine.

[0] https://www.youtube.com/watch?v=8ptH79R53c0



Wow, very impressive. Made me remember this, which is one of favorites: http://www.advsys.net/ken/voxlap.htm

It has destructible scenes, physics and even some gameplay. Much smaller & simpler scenes and not as good looking though. But pretty good for a 15 years old project!


Is it the one that started with ‘Why don't games simulate every blade of grass? Here I've single-handedly made an engine for that.’ I remember seeing that some a couple years ago, but IIRC it was going for more life-like look than this vid.

Edit: found it—“voxel game StoneQuest microgeometry” https://www.youtube.com/watch?v=lXm5JWys55o

Now those are voxels I can get behind. Also vaguely think I've heard the name semi-recently.


The leafs on the ground are objects, according to the creator's comments. It appears just the terrain is voxels.


Oh wow, I’ve seen that video and couldn’t find any information about it!




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