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Not a single screenshot on the entire site.


It seems to be hidden under "Community > Gallery" pointing to https://forums.vega-strike.org/cpg/thumbnails.php?album=11 but I agree with you, they're evidently not trying to convince any new players to try out their game


Because the game is hideous.

https://youtu.be/nGAz0RcZCk4


It has a certain style, but I wouldn’t call it hideous.


You haven't played it. I was following it for a while and even sent in a couple of patches (I don't think they were ever accepted though). The ground side user interfaces were horribly ugly to the point where it was hard to use:

(Yay I bought a new weapon! Huh, where is it? In the cargo bay?!? How do I get it mounted? I have to sell it and then rebuy it after I sell my current weapon!?)

At the time, the active devs were mainly implementing new shader models for all the ships. There was even some talk about porting the entire game to OGRE (that at least would have helped with some of the UX junk since they could get rid of the custom widgets).

The game code itself really needed to be reorganized. The way things were subclassed ended up with weird things like all the individual parts of the ship including items in your cargo hold effectively having fuel tanks (of nonzero size), blocking those from showing up in text descriptions, and hard-coding fuel handling code to ignore most (but not all parts of the ship). Or maybe it was armor. It was obtuse, but at least if you wanted your missile launcher to shoot missiles that can shoot spaceships it would be supported.


I'm not sure what your standards are for indie games but this looks pretty great to me.


Firmly disagree.

KSP, Space Engineers, Astroneer, Stationeers are/were all indie space games that look far, far better than this. From the unaliased (0,255,0) green text to the photographic planet textures that look horribly out of place to the bizarre cartoon drawings of NPCs to the stretched out text in the UI bars ('capacitor' etc) I can easily say that graphics are absolutely not a selling point of this game.

The graphics look comparable to Freespace 2, which is from 1999.


> the unaliased

I think you mean 'aliased', or 'un-antialiased'. 'Unalised' would be good.


Aliasing is the word you want. Unalised is not a word in any computer graphics context.


Considering it very likely is from 1999, (it is at least as old as around 2002-03 when I found out about it) it is unfair to say that it looks horrible compared to today's graphics.


I think it's entirely fair to critique a project that's currently in development against modern standards.

take a look at what the community has done with freespace: https://www.youtube.com/watch?v=gcNChKy__yo


not to mention that freespace 2 can actually look pretty decent these days. there is a community project that has upgraded the graphics and models over the years. it doesn't look like a 2021 AAA game, but it far surpasses anything that could run on 1999 hardware.


It looks pretty crap. Here is an "indie game" from 2013.

https://youtu.be/Yj71XBaMJ7Y

Here even the DOS era had better UIs:

https://youtu.be/kL7zDzAvDUU


It's from the early 00s.


Are you saying development stopped in the early 00s?




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