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Hah, it probably is width. Maybe gamers should all start using it that way. Then people who want a big list of knobs to fiddle with will be able to find the games they like easier.

I feel like Dwarf Fortress and other games in the simulation category are probably an exception, because the main enjoyment isn't in a tight, well-polished game loop.

Rather it's in the surprises that the game throws up and watching all the little folks run around and do their thing.

Also, there are very few games that tie all their features together in layers of interacting systems with the rigour or success that Dwarf Fortress does. Lot of effort has gone into that game.



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