VRR makes that kind of stutter essentially irrelevant, as the penalty for missing the refresh interval is basically zero. They don’t really drop frames, it’ll be displayed as soon as it’s done, so the frame will only delay for however late it actually is, instead of waiting a whole 1/60th of a second for the next refresh
Of course, we’re generally talking about much higher refresh rates, at least 120 if not more.
My display runs at 165hx and you’d be surprised how many games could hit that a lot of the time... even on my old 1080 (and certainly on the 3080 I have now).
The most frequent issue I run in to is actually games having hard FPS caps (120 typically, sometimes 150) and refusing to actually max it out.
Of course, we’re generally talking about much higher refresh rates, at least 120 if not more.
My display runs at 165hx and you’d be surprised how many games could hit that a lot of the time... even on my old 1080 (and certainly on the 3080 I have now).
The most frequent issue I run in to is actually games having hard FPS caps (120 typically, sometimes 150) and refusing to actually max it out.