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Letting these ML agents loose on your game is also a good way to discover bugs in the implementation that a human player might never run into. When I first messed about with RL[1] I quickly discovered this, with my 'AI' learning to abuse invalid moves to get a re-roll of the dice or to stay put when it should have been forced to move. [1] - https://datasciencecastnet.home.blog/2020/01/24/swoggle-part...


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