The most obvious use of ML in this context would be to predict player actions in multiplayer games. Most such games extrapolate the actions of remote players in order to give the illusion that there is no lag between updates. I bet for many situations, a good ML implementation could make this work almost flawlessly. No idea if anyone is doing this yet.
Also, the headline is wrong: It's 'Leveraging Machine Learning for Game Development'.
Also, the headline is wrong: It's 'Leveraging Machine Learning for Game Development'.