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ML is a system that takes a large data set, and an error function, and finds a generated output that minimizes the loss. What data set and error function are you proposing for "RNG"?


That's a wrong simplification of ML. Take RL for instance.

And the parent already explained a concept: generating maps. It could still have an RNG as the base (noise function over something), but then use ML to place elements based on existing human-made maps.


You feed it rng created world that were curated by humans.




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