> In short, Roblox isn’t a game at all: it is world in which one of the things you can do is play games, with a persistent identity, persistent set of friends, persistent money, all disconnected from the device that you use to access the world. That is the transformational change.
Second Life, The Sims Online. We’ve been here before. Those platforms didn’t nail it like Roblox, but Roblox did not transform anything.
Remember that sweet time when marketing departments of (aspiring to be) trendy companies where rushing to create their "digital presence" in Second Life... Yes, we will interview candidates, meet our business partners, talk to our customers in there, etc. We had a good laugh.
Second Life and The Sims Online are wildly different from Roblox. You're right that the particular sentence you've picked doesn't capture what Roblox did different, but it did transform the building of virtual experiences.
Second Life, The Sims Online. We’ve been here before. Those platforms didn’t nail it like Roblox, but Roblox did not transform anything.