Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I understand what you have said here. If lies happen, that likely mean things are much much worse than they look. You don't teach children how to properly intake drugs, you teach them how to properly avoid toxic things in general.


Ditto on liking this comment.

The devil's advocate may be that, given the parallels to regular social challenges (and that 'digital' challenges may actually become more important in the future), Roblox offers a decently monitored, low-risk space to explore.

The game itself doesn't and doesn't have to incentivize social buying pressure. I believe it's just the natural order of things that can be considered signs of status. Because you have complete control over the avatar unlike your body, perhaps the condition is worse. As VR or 'microverses' evolve it's something to observe.

I suppose I was interested in having a powerful status symbol. I can't imagine why else I took so much time as a kid to learn the Roblox 'economy', how to trade, and then get scammed out of it in the end (the greatest lesson). I don't know if this what you meant by toxic or not, but it seems I've been drawn to that same experience with our fun little stonk market this past year.


I appreciate this comment, and feel like I learned something about parenting from it.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: