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> since it at least puts more focus on creating rather than consuming.

My point is, there's no focus on creating. You're imagining Minecraft, but you don't make stuff in Roblox. You can make stuff in Roblox Studio, but there are hardly any 8 year olds doing that, because you have to write Lua, and 8 year olds categorically cannot do that. Unless they're prodigies, in which case, they will thrive doing many things, and creativity expressed in Roblox is the symptom and not the cause of their gifts.

What do kids actually do? There's a lot of "casual" role playing games, clicker games, shooter games and things that feel like Counter-Strike custom maps from the early 2000s. It feels a lot like a Steam Workshop page. Clunkiness abounds, stuff that even older children will not play.



> because you have to write Lua, and 8 year olds categorically cannot do that. Unless they're prodigies

How do we know this is true? How many more 8-year-olds would program if they had been given a chance? My guess is that most are never given a chance to try.

I learned Applesoft BASIC on an Apple IIGS when I was 8. But I was lucky to be in a home with a computer that came with a disk that had an intro to programming on it. I think that's more relevant than any innate skill I had.


I'm pretty sure there are a number of Roblox games that allow you to build things like buildings or logic circuits. Enough to say that "you don't make stuff in Roblox" needs qualification, at the very least.




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