Perhaps one of the things to learn is that for things (games, creating world, etc) to be really interesting, the constraints are just as important as the power to create. Basketball wouldn't be all that interesting if you could just do whatever you wanted; oil painting is more interesting than photography because it is so much harder than pointing and clicking (sorry for the cheapshot, but you see my point); automatically generated music is never as cool as something that sounds like the composer struggled to make it happen. I think we re-live the creative process with its challenges when we experience real art (you can feel the challenge in a hard guitar solo, for instance); if there is no challenge for the creator, there is no human experience for the audience to share. So, yawn, another sexbot/ big building/ etc.