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You articulated my opinion of rms much better than I've ever been able to. I've always called him a counterweight for the discussion.

In letting these DRM schemes take hold and become commercially acceptable, I feel that as a profession, we have failed the general populace. (I am certainly not innocent here. Although I've not developed anything, I've bought quite a few DRM'd games.)

Only a few groups (such as the FSF) have stood up and tried to raise awareness of what's going on, but it's not been enough.

Observation: I don't think the FSF's tactic of renaming everything helped (iBad, iGroan, Treacherous Computing, Digital Restrictions Management, ...), as it adds another barrier to explaining things to Joe Public. I can see what they're trying to do (make these things sound less friendly), but for the nontechnical end user it just muddies the water.



> iBad, iGroan, Treacherous Computing, Digital Restrictions Management

iBad is tacky and groan-worthy, but I think Digital Restrictions Management is quite apropos.


Digital Restrictions Management has the advantage that it isn't really a renaming, but an upgrade of the descriptiveness of the term. It isn't snotty or obviously juvenile, it is actually more accurate. It is the only expansion I use, because "Rights" is actively deceptive.


Agreed. Of the ones I listed, it's the only one that stands a chance of sounding plausible. It helps that the discussion about DRM usually refers to it by its initialism.




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