Well, the Witcher 3 on Switch drops to 540p at the low-end.
Xenoblade Chronicles 2 can actually go down to 368p. I remember some people were upset about that, but it didn't seem to cause an uproar, and certainly kept the framerate steady.
Cyberpunk uses fundamentally different graphics pipelines that rely heavily on temporal information. On 720p you can already see artifacts such as fizzling, smearing and blur due to aliasing of the TAA implementation, as well as other post processing like volumetric lights that also require high resolution scenes to work properly. That is why a 540p is more detrimental to this game than those other.
Xenoblade Chronicles 2 can actually go down to 368p. I remember some people were upset about that, but it didn't seem to cause an uproar, and certainly kept the framerate steady.