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> If CPU rendering, or more limited use of the GPU, was good enough for those devices when they shipped, why isn't it good enough now?

Seriously? That very same argument could be made for anything that increases computing power, all the way back to pipelined ALUs.



At some point it has to stop though. Computers have been mass-market products for at least 30 years, depending on how you define "mass-market". How much longer are we going to keep making formerly usable computers obsolete?


> At some point it has to stop though.

No, it doesn't, actually.

> How much longer are we going to keep making formerly usable computers obsolete?

For as long as increases in performance and energy efficiency open up the potential for new uses.

I don't see the problem here. You can still use the old computers with the old applications. Just like you can still use hand-drawn carts – doesn't mean that we shouldn't develop the horse-drawn cart, even though they made the hand-drawn carts obsolete. Same goes for trucks and horse-drawn carts.


Didn’t make them obsolete though… if you look at almost any construction site or gardener, “hand drawn carts” (aka wheelbarrows) are still used a lot.


Exactly my point. A high-performance 2D GPU library won't make older hardware unusable – "the right tool for the job" and all that.




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