> While I don't like Apple's 30% cut on multiplatform/subscription products, I think Epic's real motivation here is to run their own App Store, build a bigger moat and get the profits themselves (they take 12% cut, 5% if you use Unreal Engine, from developers in their store). They also make exclusive deals, bribing developers with funding/marketing support, so that the games can only bought in their store for 6-12mo.
Sounds great to me. Truly. Who loses here, other than Apple, one of the biggest, wealthiest companies on the planet?
> Buying games on PC now means that you have to install 5 different app stores which are usually slow, buggy and not that well written cross-platform code (pretty much like Fortnite itself).
It sucks that there's so much slow buggy software (with Steam being, by far, the biggest offender), isn't it great that we have such a thriving competitive market on PC? I think it's awesome. I think the PC gaming market has never been better.
Sounds great to me. Truly. Who loses here, other than Apple, one of the biggest, wealthiest companies on the planet?
> Buying games on PC now means that you have to install 5 different app stores which are usually slow, buggy and not that well written cross-platform code (pretty much like Fortnite itself).
It sucks that there's so much slow buggy software (with Steam being, by far, the biggest offender), isn't it great that we have such a thriving competitive market on PC? I think it's awesome. I think the PC gaming market has never been better.